Large City: Zâv Gu Ni̋ēkēä

Zâv Gu Ni̋ēkēä

Zâv Gu Ni̋ēkēä
Example Goblin architecture.
StateGoblin Tribes
ProvenceGīmōthyǎvy Region
RegionFta-gi̽t Heath
Founded1522
Community LeaderLord Ca̋chīkī Béoīs 'Devon Garnet' Joīs Bé̄s Mbó̄sh Vú̄boī Goībóń̄
Area72 km2 (28 mi2)
Average Yearly Temp14°C (57°F)
Average Elevation1954 m (6410 ft)
Average Yearly Precipitation254 cm/y (99 in/y)
Population17229
Population Density239 people per km2 (615 people per mi2)
Town AuraNecromancy
Naming
Native nameZâv Gu Ni̋ēkēä
Pronunciation/wɜ̌ːdzaʊ̯̌/ /gʌ/
Direct Translation[sensible] [Cunnilingus]
Translation[Not Yet Translated]

Zâv Gu Ni̋ēkēä (/wɜ̌ːdzaʊ̯̌/ /gʌ/ [sensible] [Cunnilingus]) is a subtropical Large City located in the Gīmōthyǎvy Region of the Goblin Tribes.

The name Zâv Gu Ni̋ēkēä is derived from the Goblin language, as Zâv Gu Ni̋ēkēä was founded by Gleg̈ Gadshêrga Glegadonka, who was culturaly Goblin.

Climate

Zâv Gu Ni̋ēkēä has a yearly average temperature of 14°C (57°F), with its average temperature during the summer being a cool 17°C (62°F) and its average temperature during the winter being a cool 12°C (53°F). Zâv Gu Ni̋ēkēä receives an average of 254 cm/y (99 in/y) of precipitation, most of which comes in the form of snow during the pleasantly short winter months. Zâv Gu Ni̋ēkēä covers an area of nearly 72 km2 (28 mi2), and an average elevation of 1954 m (6410 ft) above sea level.

Overview

Zâv Gu Ni̋ēkēä was founded durring the early 16th century in spring of the year 1522, by Gleg̈ Gadshêrga Glegadonka. The establishment of Zâv Gu Ni̋ēkēä was somewhat plagued by a lack of willing colonists, leading to Gleg̈ Gadshêrga Glegadonka electing to pay people to resettle in Zâv Gu Ni̋ēkēä.

Zâv Gu Ni̋ēkēä was built using the conventions of Goblin durring the early 16th century. Naturaly, all settlmentss have their own look to them, and Zâv Gu Ni̋ēkēä is no diffrent. The city's buildings feature timber and earth construction, with most buildigns first floors resembling mounds of earth, with subsequent floors appearing as elaborate log cabins, with each building forming a tiered pyramid of sorts fromed from the stack of rectangular, peek roofed cabins. Most wooden bracing, support, and trim is carved with decorative knotwork, and the larger structures even feature painted trim which emphasises the knotwork.

Zâv Gu Ni̋ēkēä is was constructed arround several broad flagstone mainstreets which cross one another at certain axies, with smaller streets branching off of them to premit acess to the many buildings deeper into the road network. The overall fashion is remenessent of a circulatory system, or other organic construct, and is quite effishent in its design. The city is the proud owner of a thick set of fortified walls fashioned from querried stone blocks. While not up to snuff for a fort or castle wall, the city's walls are naturaly much larger than those of forts or castles. Therefore, the construction such a wall is most expencive. Zâv Gu Ni̋ēkēä's buget focused wall would serve its community well in battle in spite of looking unimpressive compared to castles and fortresses. The city's top tier civilian fortifications are visibly old, but also obviously maintained semi-regularly. Its likly the local malishia or garrison are tasked with ocasional mantance of the citys defences.

Something in your gut tells you that you may be unwelcome in Zâv Gu Ni̋ēkēä. The town seems like it’s not showing you the side of itself it would show to others. People mostly ignore your questions. Many folks ask you to leave their establishments, even before you’ve walked inside them. You should probably listen to them, as every time you’re asked to leave the person asking you to leave has referenced the town’s patron divine in some way. The little voice in the back of your mind that tells you when you’re in danger feels like it’s just glaring at you and muttering about how stupid you are for even remaining in town.

Civic Infrastructure

Zâv Gu Ni̋ēkēä has an animal control department which works to enforce local ordinances relating to the control, impoundment, and disposition of animals.

Zâv Gu Ni̋ēkēä has an Office of Civil Groundskeeping, which works to enforce local ordinances relating to the construction and upkeep up of all plant life, water features, and other natural decorations within Zâv Gu Ni̋ēkēä. They are also responsible for the maintenance of these features. Notably, the OCG is not responsible for Zâv Gu Ni̋ēkēä's parks.

Zâv Gu Ni̋ēkēä has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Zâv Gu Ni̋ēkēä.

Zâv Gu Ni̋ēkēä has a government-funded child care program, overseen by the local Department of Nursemaids, which is responsible for providing childcare to working-class citizens according to local ordinances.

Zâv Gu Ni̋ēkēä has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.

Zâv Gu Ni̋ēkēä has a Guild of Nurses, which is tasked with caring for the elderly and infirm in accordance with local ordinances, religious values, and customs.

Zâv Gu Ni̋ēkēä has a Department of Firefighters, which is responsible for organizing fire fighting efforts during a fire and enforcing local ordinances relating to fire safety.

Zâv Gu Ni̋ēkēä has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Zâv Gu Ni̋ēkēä has a Hall of Slayers, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Zâv Gu Ni̋ēkēä has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Zâv Gu Ni̋ēkēä's public wards, blessings, and other arcane systems.

Zâv Gu Ni̋ēkēä has an Administrative Academy which trains individuals in the administrative arts.

Zâv Gu Ni̋ēkēä possesses a Galvanic Power Grid, which brings galvanic current to most if not all buildings in town, and permits a great many consumer goods to function within the Large City. Zâv Gu Ni̋ēkēä's grid is powered by a boiler and turbine based power plant.

Zâv Gu Ni̋ēkēä possesses an older civil lighting system consisting of street lamps. In spite of the Galvanic Grid, these lights continue to use their old fule sources to provide nighttime illumination to all city streets.

Zâv Gu Ni̋ēkēä has a first rate hospital which caters to anyone in need of long term medical care.

Zâv Gu Ni̋ēkēä has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands. They are not to be confused with the Office of Civil Groundskeeping as they do not hold authority over nor responsibility for Zâv Gu Ni̋ēkēä's natural decorations nor waterways.

Zâv Gu Ni̋ēkēä has a Guild of Roadworkers, who are responsible for maintaining the roadways and public paths within town. They also have the duty of enforcing all civil laws relating to the roadways.

Zâv Gu Ni̋ēkēä has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.

Zâv Gu Ni̋ēkēä has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.

Cultural Notes

Zâv Gu Ni̋ēkēä's bank was built using a different architectural style from the rest of the town. The style used is known for its buildings being predominantly formed through the combination of basic geometric shapes. However, it shown in the detailing given to the structures such as its characteristic tall columns, intricate detail, symmetry, harmony, and balance in their designs to an astonishing degree of precision. Decorative elements for the buildings tended to be built into the structure itself, making great use of fluting, frescoes, inlays, and embossing.

Due to the actions of local Kami, summer is skipped in Zâv Gu Ni̋ēkēä.

The Flea, Mammoth near Zâv Gu Ni̋ēkēä are known to be almost tame, such that they can be put to domestic use.

Zâv Gu Ni̋ēkēä's citizens partake in a curious ritual relating to their local kami. It takes place in autumn and involves long periods of drunkenness to channel Chronomancy energies of tier 1 via proclamations.

Economy

The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.

Agriculture

  • Dairy Farmers: 33
  • Farmers: 52
  • Farm Laborer: 82
  • Hunters: 61
  • Milk Maids: 47
  • Ranchers: 22
  • Ranch Hands: 49
  • Shepherds: 42
    • Farmland: 69432 m2
    • Cattle and Similar Creatures: 4307
    • Poultry: 51687
    • Swine: 3445
    • Sheep: 172
    • Goats: 34
    • Horses, Mounts, and Beasts of Burden: 1722

Craftsmen

  • Arms and Toolmakers: 35
  • Blacksmiths: 41
  • Bookbinders: 22
  • Buckle-makers: 22
  • Cabinetmakers: 41
  • Candlemakers: 57
  • Carpenters: 54
  • Clothmakers: 47
  • Coach and Harness Makers: 18
  • Coopers: 50
  • Copper, Brass, Tin, Zinc, and Lead Workers: 25
  • Copyists: 16
  • Cutlers: 14
  • Fabricworkers: 39
  • Farrier: 104
  • Furriers: 11
  • Glassworkers: 61
  • Gunsmiths: 38
  • Harness-Makers: 16
  • Hatters: 34
  • Hosiery Workers: 12
  • Jewelers: 19
  • Leatherwrights: 46
  • Locksmiths: 17
  • Matchstick makers: 27
  • Musical Instrument Makers: 23
  • Painters, Structures and Fixtures: 22
  • Paper Workers: 25
  • Plasterers: 22
  • Pursemakers: 27
  • Roofers: 18
  • Ropemakers: 18
  • Rugmakers: 16
  • Saddlers: 31
  • Scabbardmakers: 35
  • Scalemakers: 18
  • Scientific, Surgical, and Optical Instrument Makers: 11
  • Sculptors, Structures and Fixtures: 16
  • Shoemakers: 16
  • Soap and Tallow Workers: 58
  • Tailors: 111
  • Tanners: 22
  • Upholsterers: 26
  • Watchmakers: 23
  • Weavers: 53
  • Whitesmiths: 14

Merchants

  • Adventuring Goods Retellers: 11
  • Arcana Sellers: 11
  • Beer-Sellers: 23
  • Booksellers: 27
  • Butchers: 43
  • Chandlers: 41
  • Chicken Butchers: 48
  • Entrepreneurs: 18
  • Fine Clothiers: 44
  • Fishmongers: 43
  • Florists: 10
  • Potion Sellers: 28
  • Resellers: 74
  • Spice Merchants: 24
  • Wine-sellers: 33
  • Wheelwright: 26
  • Woodsellers: 16

Service workers

  • Bakers: 101
  • Barbers: 104
  • Coachmen: 26
  • Cooks: 63
  • Doctors: 37
  • Gamekeepers: 26
  • Grooms: 15
  • Hairdressers: 68
  • Healers: 53
  • Housekeepers: 61
  • Housemaids: 114
  • House Stewards: 55
  • Inns: 16
  • Laundry maids: 35
  • Maidservants: 68
  • Nursery Maids: 32
  • Pastrycooks: 63
  • Restaurateur: 68
  • Tavern Keepers: 82

Specialized Laborer

  • Ashworkers: 25
  • Bleachers: 15
  • Chemical Workers: 10
  • Coal Heavers: 35
  • In-Town Couriers: 40
  • Long Haul Couriers: 40
  • Dockyard Workers: 33
  • Gas Workers: 8
  • Hay Merchants: 14
  • Leech Collectors: 43
  • Millers: 37
  • Miners: 38
  • Oilmen and Polishers: 26
  • Postmen: 44
  • Pure Finder: 22
  • Skinners: 46
  • Sugar Refiners: 9
  • Tosher: 28
  • Warehousemen: 53
  • Watercarriers: 36
  • Watermen, Bargemen, etc.: 55

Skilled Laborers

  • Accountants: 21
  • Alchemist: 25
  • Clerk: 34
  • Dentists: 17
  • Educators: 45
  • Engineers: 24
  • Gardeners: 17
  • Mages: 13
  • Plumbers: 19
  • Pharmacist: 21
  • Professors: 7
  • Scientists: 12
  • Wizards: 7

Civil Servants

  • Adventurers: 16
  • Bankers: 23
  • Civil Clerks: 41
  • Civic Iudex: 19
  • Consultants: 11
  • Exorcist: 36
  • Fixers: 21
  • Kami Clerk: 31
  • Landlords: 34
  • Lawyers: 22
  • Legend Keepers: 29
  • Militia Officers: 156
  • Monks, Monastic: 57
  • Monks, Civic: 52
  • Historian, Oral: 38
  • Historian, Textual: 20
  • Policemen, Sheriffs, etc.: 42
  • Priests: 61
  • Rangers: 24
  • Rat Catchers: 25
  • Scholars: 26
  • Spiritualist: 29
  • Slayers: 9
  • Storytellers: 73
  • Military Officers: 74

Cottage Industries

  • Brewers: 50
  • Comfort Services: 74
  • Enchanters: 19
  • Herbalists: 19
  • Jaminators: 61
  • Needleworkers: 61
  • Potters: 31
  • Preserve Makers: 49
  • Quilters: 24
  • Seamsters: 90
  • Spinners: 52
  • Tinker: 20
  • Weaver: 41

Artists

  • Actors: 18
  • Architects: 6
  • Bards: 26
  • Costumers: 10
  • Dancers: 20
  • Drafters: 11
  • Engravers: 13
  • Fine Furniture Carpenters: 8
  • Glaziers: 17
  • Inlayers: 16
  • Musicians: 45
  • Painters, Art: 9
  • Playwrights: 18
  • Sculptors, Art: 14
  • Wood Carvers: 59
  • Writers: 55

Produce Industries

  • Butter Churners: 68
  • Canners: 49
  • Cheesmakers: 53
  • Ice Merchants: 7
  • Millers: 32
  • Picklers: 28
  • Smokers: 21
  • Stockmakers: 18
  • Tobacconists: 24
  • Tallowmakers: 35

6592 of Zâv Gu Ni̋ēkēä's population work within a Foundational Occupation.

9259 of Zâv Gu Ni̋ēkēä's population do not work in a formal occupation, but do contribute to the local economy. 1378 (8%) are noncontributers.

Points of Interest

Zâv Gu Ni̋ēkēä was unknowingly built atop something unstable, and now that substrate is crumbling. It may be swampy ground or a decaying coastline, or it could be an ancient buried city that’s now giving way. In the case of some antique habitation, the denizens that once lived there might be boiling upward as their home is collapsing, or new opportunities may be revealed even as the community’s present structure is ruined.

Zâv Gu Ni̋ēkēä makes use of canals for some of its streets. Locals often fish in the canals.

POI

History

In time immemorial, reportedly some time during the late 2nd century heavy spring rains following an uncharacteristically dry year and a minor earthquake resulted in the collapse of the north slope of Murdus Mountain. the landslide struck Zâv Gu Ni̋ēkēä, and devastated the community. 104 people, 219 livestock, and 27 buildings were lost to the calamity. The disaster is recorded in history as Suffering's Fall.

History